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Game Dev Days Graz is a community event for everyone who is interested in game development: connecting industry, indies, academia, research.

The event is free to attend, but the number of places is limited and advance registration is required. Friday features a public VR art exhibition at Kunsthaus Graz. Saturday is reserved for panels, talks, and games. Sunday we will organize an optional social event.

Check out the lineup of Talks, Game Showcases and VR Experiences!

Featured games:
  • Animal Ninja Masters, Mad Gear Games
  • KNOSSOS, Ancient Pixel
  • One Game Per Month, Joshua Hollendonner
  • Seeds of Sol, Rarebyte
  • BattlePIN, Rarebyte
  • Project L.L.A.M.A., Long Haired Llama
  • Night Watch, Dream Nomads
  • Simple Public Leaderboards,
  • HYPERNOVA: Escape from Hadea, ActaLogic
  • Smurfs' Village, Bongfish
  • World of Tanks, Bongfish
  • Pixel Soldier, Accidently Awesome
Featured VR experiences:
  • Ghost - In the Space, Tristan Schulze
  • Goliath VR, Wolfgang Tschauko
  • VR-showroom, bildraum
  • Maroon, Isabel Lesjak and Johanna Pirker
  • Monks Island, Free Monkeys
  • Waterballoon Fight VR - Gideon, Patrick, Florian, Johannes, Marcel
  • Virtual Spaces Master Studio: 16m2 Labyrinths, Students of IAM Studio 2017
Featured speakers:
  • Dan Da Rocha, Toxic Games
  • Philomena Schwab, Stray Fawn Studio
  • Daniela Hauswirth, Bongfish GmbH
  • Gregor Eigner, Mi'pu'mi Games
  • Stefan Srb, Mi'pu'mi Games
  • Erika Inzitari, Esoteric Software
  • Clemens Scott, Broken Rules
  • Ronald Haider, Crafty Studios
  • Patrick Klug, Greenheart Games
  • Dietmar Hauser, Sproing Interactive Media GmbH
  • Rainer Angermann, Rarebyte
  • Michael Haberl, Xendex
  • Silvia Wipfler, Warhorse Studios, Freelance
  • Alain Xalabarde, A-line Games
  • Srđan Laterza, Freelance
  • Alexander Grenus, stillalive Studios
  • Wolfgang Tschauko, Freelance
  • Joshua Hollendonner, Stuffed Wombat
  • Lorenz Jäger, Graz University of Technology

Playing with Cubes Again: The Making of Q.U.B.E. 2

Dan is the Managing Director at Toxic Games. Securing investment from Indie Fund straight out of University, Dan went on to create the award-winning indie game, Q.U.B.E., and was able to set up a full-time game studio. Six years on he has produced more games including multi-award winning, Hue and the upcoming, Q.U.B.E. 2. Dan regularly attends and speaks at events around the globe and thrives on sharing knowledge, expertise and learning of new ways to do business in the ever-changing games industry.

  • Dan

    Dan Da Rocha

    Toxic Games

    Dan talks about the trials and tribulations that went into the development process of Q.U.B.E. 2.


How to build a supportive community around your game

Countless games are created every day by independent game developers. Most of them will fade and be forgotten, not due to a lack of quality but a lack of visibility. Building a community around your game in development is an excellent way to connect with people early on. Having a loyal fan base is not only beneficial for the financial success of the game, but provides the developer with constant feedback and can serve as a great motivator to push through the tough times of development. This talk in based upon the experience I made with our game "Niche - a genetics survival game". Topics include exhibitions, crowdfunding, indiedev collectives and Steam Early Access.

  • Philomena

    Philomena Schwab

    Stray Fawn Studio

    Philomena Schwab is a game designer from Zurich, Switzerland. Recently she co-founded her own game studio Stray Fawn Studio, which is currently developing the desktop games Niche - a genetics survival game and Nimbatus - The Space Drone Constructor. Philomena wrote her master thesis about "Community building for indie game developers" and founded the nature gamedev collective Playful Oasis. As a chair member of the Swiss Game Developers association she helps her local game industry grow.

Lightning Talks, talks, talks!

Rapid wisdom!

Panel discussion and more @ VR Playful Art Friday


The event is free but a registration is required.

Eventbrite - Game Dev Days Graz 2017

VR Playful Art Friday

Friday will be an artsy day. You are invited to experience Virtual Reality (VR) in a public exhibition of VR installations at Kunsthaus Graz, where artists and developers showcase their art in VR.

Find out more

Smart Saturday

Saturday will be a smart day. The event is all about developer talks, presenting games, and hearing about the local game industry.

Saturday 2.9. 09:00 - 22:00, TU Graz, Talks, Games, + Aftershow Party


Sunny Social Sunday

For Sunday we have planned an optional social event: a wine tasting tour + lunch at a typical "Buschenschank" in the south of Styria.

Sunday 3.9. 10:00 - 17:00, Price for the game-dev-tour-bus to the locations: 15 EUR / person. (to be payed on Saturday at the registration desk)

Registration (very limited): RESERVE YOUR TICKET

We will start with the bus 10:00 at Inffeldgasse and come back around 17:00!

- First stop: Schloss Gamlitz sightseeing + wine tasting (-> sponsored by Game Dev Graz)
- Second stop: Lunch together at Buschenschank/Weingut Tinnauer (food at one's own expenses, wine tasting sponsored by Game Dev Graz)
(- Third stop: tba - depends on our time-management)

Schedule (preliminary)

Friday @ Kunsthaus Graz, No Registration Needed

15:00 Doors Open! Welcome
16:00 - 16:15Elisabeth Schlögl, Kunsthaus Graz
VR Through Artists' Lenses
16:15 - 17:30Alen Ladavac (CTO Croteam, CRO), Tristan Schulze (Artist, DE), Johanna Pirker (TU Graz, AT), Reni Hofmüller (Media Artist, AT), Kris Staber (Arx Anima, AT) - Moderation by Glashüttner (FM4)
Panel - VR Wondering
17:30 - 20:00 VR Experience Exhibition + Drinks!

Saturday @ TU Graz, Inffeldgasse

09:00 - 09-45 Registration + Coffee
09:45 - 10:00Welcome by Game Dev Graz
10:00 - 10:45Dan Da Rocha, Toxic Games, UK
Playing with Cubes Again: The Making of Q.U.B.E. 2
10:45 - 11:15Gregor Eigner, Stefan Srb, Mi'pu'mi Games, AT
"The Lion's Song Post Mortem - Five Successes and Five Failures
11:15 - 11:30Dietmar Hauser, Sproing, AT
The Rocky Journey to Kiss - Rock City
11:30 - 11:45Rainer Angermann, Rarebyte, AT
Designing and Producing Games for Live Masses
11:45 - 12:00Alain Xalabarde, A-line Games, ES
12:00 - 12:30 Coffee Break & Games
12:30 - 12:45Lorenz Jäger, TU Graz, AT
VR Content Creation
12:45 - 13:00Wolfgang Tschauko, Freelance, AT
Body presence in VR
13:00 - 13:15Alexander Grenus, stillalive Studios
Turning Stupidity into Games
13:15 - 14:00Philomena Schwab, Stray Fawn Studios, CH
How to build a supportive community around your game
14:00 - 15:00 Lunch Break & Games
15:00 - 15:30 Daniela Hauswirth, Bongfish, AT
OMG! my mobile game rocks! - How to turn it into CA$H?
15:30 - 16:00Erika Inzitari, Esoteric Sofware, IT
Dance puppets, DANCE! - How the Spine sausage is made
16:00 - 16:30Ronald Haider, Crafty Studios, AT
The Daily God Mode and Responsibility
16:30 - 17:00Patrick Klug, Greenheart Games, AUS
Dear Unity game dev dinosaurs: Let's catch up on 10 years of C# improvements
17:00 - 17:30 Coffee Break & Games
17:30 - 17:45 Michael Haberl, Xendex, AT
Mobile Games Distribution outside Google and Apple
17:45 - 18:00Srdan Laterza, Freelance, CRO
Exploring the city with gamified chatbots
18:00 - 18:15Silvia Wipfler, Warhorse Studios/Freelance, AT
Job Application Demystified: how to apply and get hired
18:15 - 18:30Joshua Hollendonner, Stuffed Wombat, AT
All by myself
18:30 - 19:00Clemens Scott, Broken Rules, AT
Happy Inside the Box: The Art of 'Old Man's Journey'
19:00 - 21:00 Beer & Games
21:00 - Open End After Show Partay AT MOXX, Moserhofgasse 34


10:00 - 17:00Start Buschenschank Tour at Inffeldgasse
We will start with the bus 10:00 at Inffeldgasse and come back around 17:00! Registration Required

Event Sponsors

Sponsor opportunities: Contact Us



Event Location

Graz University of Technology

Lecture Theatre i7
Inffeldgasse 25d, 1st floor, 8010 Graz